Richard Langdon, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light brown in addition to tight pants. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small plains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.
Motivation: He's attracted to the PC; and find a way to reverse the transformation of his sister
Ideals: Logical. Bonds: Attractive, Family, Nature, Rich, Has a crush. Occupation: Banker
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Pink pearl (160 gp). Blue sapphire (400 gp).
Geoffrey Camden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his mace ready. He has done his best to style his blonde hair to look like a famous performer. His amber eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Tim Brady, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Barber business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Barber soon after.
Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Greedy. Bonds: Job, Family, Adventurer. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Wymar Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His auburn hair is still thick. He has hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Cook profession.
History: He was born at the edge of vast plains. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg; and to be a cook again
Ideals: Fighting, Opinionated. Bonds: Job, Nature, In love. Occupation: Bricklayer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 10 pp.
Trym Lancaster, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: When he was but 6 years old his parents immigrated from the south. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Professionalism. Bonds: Adventurer, Military, Immigrant, Nature. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Zircon (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
