Manfred Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He wears his brown hair down. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Arnold Law, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a tan tunic with blue highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are a pleasant amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Mentor, Nature. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Anselm Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Anselm was born on a far western island where he grew up under the tutelage of his father, an expert Carter. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion
Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Trym Wentworth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long auburn hair is drawn into a two foot long braid. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a logical person and will generally grow upset if things defy logic and science.
History: Trym hails from a village terrorized by gnolls. A few years later when the north was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has decided he is irredeemable.
Ideals: Logical. Bonds: Attractive, Criminal record, Enemies, Immigrant. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Raymond Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Antagonistic, Hedonist, Ugly. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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