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NPC Generator

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Dean Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is cut short. His thin eyebrows rest above his beady blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: He was born in the south, but his parents moved at a very young age to the east. Dean was born on a far southern desert where he grew up under the tutelage of his father, an expert Banker. He left for the south, certain he would find work there.

Motivation: Revenge; and a strong sense of loyalty to human people

Ideals: Fighting, Professionalism. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Dean Clayton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He has a small bristly mustache and wavy white hair. This violet eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his mother.

History: He was born on a small isolated farm. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Charles began to lead the lost caravan. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of orcs; and he wants revenge against orcs

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Attractive, Nature, Enemies. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Charles Clive, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Guy Thornton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is white, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic. Flaws: Racist, Addict. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Guy Thornton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears pastel leather gloves, a pastel jacket, and tight pants. With a patchy golden beard and wild golden hair. He has gleaming, smiling green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Sculptor, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He was granted martial powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Gifted. Bonds: Nature, Job, Family. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Merton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear violet clothing when he does not wear armor. His hair is golden and curly. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Henry was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and to reunite with his old friends

Ideals: Persistence, Philantrophist. Flaws: Secretive. Bonds: Attractive, Adventurer, Job. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Henry Graham, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)8 (-1) 15 (+2)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Amethyst (160 gp). Hematite (14 gp).


Social Check DCs

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