John Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long white hair kept up in a rat tail. His hazel eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Mortician profession.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Flaws: Depressed, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Drogo Colby, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his black hair well, parting it to the left. His brown eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Nature, Has a crush, Criminal record. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 19000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Percival Morley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He has hazel eyes and a white hat with a blue feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Gifted, Philantrophist. Flaws: Shy, Mundane. Bonds: Has a crush. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Amber (40 gp). Deep green spinel (40 gp). Jet (40 gp).
Clerebold Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Dyer does. He has no hair. His amber eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Clerebold was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Logical, Persistence. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. 1 Masterwork Light steel shield. 1 Masterwork Light steel shield. 1 Masterwork studded leather.
Hunter Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears black cloth garments or leather armor, and is pretty ugly. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Hunter studied abroad. He was an apprentice working in his mother's forge. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
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