Ralf Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His golden hair is braided into rings. His eyes are blue and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Ralf's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Arnold Walcott, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely green suit with white socks and a vest with buckled shoes. His golden hair is heavily combed to the right. His gray eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Mason profession.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. He married young, but lost his spouse to orcs. He became a Locksmith soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Depressed. Bonds: Family, Job, Enemies. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Bloodstone (70 gp). Amethyst (50 gp). Chrysoprase (70 gp).
John Livingstone, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a violet vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his brown hair to look like a famous performer. He has several tiny emerald earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After months of barely getting by, John managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Criminal record. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Red spinel (130 gp). Rock crystal (40 gp). Amethyst (130 gp).
Conrad Clive, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright black suits and hats. His long auburn hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Conrad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. An abacus with copper, silver and gold markers (150 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
Peter Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair, while still mostly white, has prominent grey streaks. His eyes are green.
Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His job bores him to no end. He has decided to make it more interesting.
History: Born in the east to a Cartwright, Peter learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Artistic, Philantrophist, Athletic. Bonds: Adventurer, Criminal record, Job. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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