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Advanced [show]


Arnold Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Gardener. He wears his chestnut hair up in a very large beehive style do. His thin eyebrows rest above his beady amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Job, Rich. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Arnold Stanton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He keeps his blonde hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Flaws: Addict, Ugly. Bonds: Adventurer, Poor, Enemies. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Norman Brandon, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp. 1 Chain shirt.


Social Check DCs


Robert Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business

Flaws: Selfish. Bonds: Attractive, Job, Mentor, Military. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Robert Tindall, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 11 (+0)16 (+3)
Skills Investigation +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 6000 sp. Peridot (20 gp). Iolite (20 gp). Fire opal (1100 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Knight. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and he has a crush on the local carter

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Law, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Sailor does, and sports empty pouches on his belt. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sailor job and began his own company from there.

Motivation: Further expansion of business; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Drogo Barlow, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp.


Social Check DCs

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