Patrick Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His long golden hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. During his travels, Patrick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family.
Flaws: Disease. Bonds: Attractive, Adventurer, Family, Criminal record. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Geoffrey Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears white painted combat armor at almost all times. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Guard, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Flaws: Insane, Antagonistic, Hedonist. Bonds: Poor. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 800 sp.
Tim Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting brown shirt and pants. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Family, Military. Occupation: Blacksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 4000 cp. 1 Minor magic item.
Everard Tenley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears white painted combat armor at almost all times. He wears a Stetson hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Attractive, Criminal record, Military. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 7000 cp.
Gerard Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His hair is golden and curly. He wears a mask on his face.
Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants he idolized his father. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 18000 cp.
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