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NPC Generator

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Advanced [show]


Dustin Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His hair is auburn and very short. His blue eyes dart from person to person.

Personality: Calm and collected, he is a well trained Mortician. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He has achieved small success as a Mortician.

Motivation: Wants to open a new tavern; and doesn't want to be a mortician and was forced into it by his family

Bonds: Poor, Immigrant, Job, Family, Nature, Slave. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Dustin Denholm, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)8 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 8000 cp. Deep green spinel (80 gp). Black opal (1100 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Solomon Everly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the north to a Blacksmith, Solomon learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Job. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Solomon Everly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Everburning torch.


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is wearing the road beaten gear of a warrior. His brown hair is knotted and matted. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Fighting, Optimist, Artistic. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

William Heiser, Male Human Fighter 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 4000 sp. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Patrick Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a blue poncho over his likewise colored trousers and shirt. His chestnut hair is still thick. He has blue eyes and a blue hat with a violet feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. In his 10th year, his parents were killed by a gnolls raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: Sabotage a competitor; and he wants to get laid

Flaws: Ugly. Bonds: Has a crush, Enemies, Job. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Patrick Tyndall, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Shelby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is greasy and uncared for. He wears a mask on his face.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Mentor. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Theodoric Shelby, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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