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NPC Generator

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Advanced [show]


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears red cloth garments or leather armor. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Marshal, Charles learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Marshal for hire.

Motivation: To be a Carter again; and sabotage a competitor

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Religious, Job. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Clive, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Gerald Landon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His golden hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Landon, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. Golden pearl (70 gp). Pink pearl (70 gp).


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His tied-back hair is silver. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: He got into the Doctor business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Further expansion of business.

Ideals: Justice, Gifted. Bonds: Enemies, Job. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Arnold Branson, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 16 (+3)6 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his morningstar. With a patchy brown beard and wild brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Merchant, Diggory learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Spalding, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 50 pp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Lance Easton, Male Human [Permalink]

Personal [hide]

Description: This man wears a green collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. His blonde hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Fighting, Logical. Flaws: Insane. Bonds: Rich. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Lance Easton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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