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NPC Generator

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Advanced [show]


Kyle Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin black vertical stripes and violet pants. He carries with him a set of axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is silver, silky, and of moderate length. His eyes are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Kyle Lindsey, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Breastplate. 1 Breastplate.


Social Check DCs


Rolf Webley, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with violet highlights, and long brown pants that bunch up around his shoes, and sports empty pouches on his belt. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of northern immigrants he idolized his mother. His childhood dream was to be a Adventurer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Immigrant, Job. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Webley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Lance Barlow, Male Human [Permalink]

Personal [hide]

Description: This western man is renowned for his bright black suits and hats. His clothes are grease stained in places. His hair is blonde and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Religious, Slave. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Barlow, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Dyer. He is a font of random trivia from the lore and stories he has discovered

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up axe and armor he uses now. He has worked as a Dyer like his father before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Logical, Gifted. Bonds: Attractive, Job, Nature. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Gilbert Cooper, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries shields. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.

History: The child of a Beggar, who enjoyed hunting, Theobald was taken on many hunting expeditions. He worked as a nervous Bather and found it very stressful. He now owns his own business.

Motivation: To end his boredom; and he's attracted to the pc

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Has a crush, Nature, Job. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Theobald Branson, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp).


Social Check DCs

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