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NPC Generator

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Advanced [show]


Heward Burton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Joker. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Heward Burton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, brown, dusty cloak. He wears a top hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Disease, Hedonist. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Gerard Shelley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 9 (-1)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His hair is brown, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Impeccable. Bonds: Attractive, Rich, Criminal record. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Gerard Brixton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dean Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears brown painted combat armor at almost all times. He has brown hair. He has hazel eyes and a brown hat with a blue feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a brothel owner, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister

Ideals: Optimist, Persistence. Bonds: Attractive, Mentor. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Dean Dryden, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 16 (+3)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 600 gp. Blue star sapphire (400 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alexandre Jacobs, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, blue, dusty cloak. His blonde hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Alexandre will drive conversation. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Jacobs, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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