Kody Wordsworth, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Merchant. He has shaved his head bald. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Merchant business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gunter Stapleton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a brown vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a kukri. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Mentor, Poor. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Deep blue spinel (200 gp). Blue quartz (12 gp). Deep blue spinel (200 gp). Peridot (40 gp).
Arnold Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of northern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge; and a strong sense of loyalty to human people
Ideals: Extrovert. Flaws: Racist. Bonds: Immigrant, Attractive, Enemies. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2600 sp. Golden yellow topaz (600 gp). Obsidian (11 gp). Lapis lazuli (11 gp).
Adam Ridley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Engraver uniform. He is portly but not overly obese. His white hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Banker profession.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Banker again; and find a way to reverse the transformation of his brother
Flaws: Insomniac. Bonds: Job, Rich, Family. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 22000 sp. Sardonyx (80 gp). Azurite (16 gp). Black pearl (400 gp). 1 Minor magic item.
Guy Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He carries a battered morningstar and tarnished sickle as well. He has red hair. He has blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
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