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NPC Generator

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Advanced [show]


Anselm Kimberly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a violet and white robe with the hood down. His wide-brimmed hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Anselm was raised in a hard working conservative environment. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Barrister

Voice: German accent

Attributes [hide]

Anselm Kimberly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of drow once and for all.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and a deep hatred of drow

Flaws: Ugly, Insane. Bonds: Enemies, Poor, Adventurer. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Thomas Hackney, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)17 (+3) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Mitchell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear tan clothing when he does not wear armor. His long brown hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Justice, Logical. Bonds: Military, Nature, Rich. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Henry Mitchell, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Roger Harlan, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy red pantaloons and a black scarf. He wears a deerstalker hat to cover his moderate length silver hair. He has a dull look in his blue eyes.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother

Flaws: Impulsive, Fearful. Bonds: Family, Criminal record, Enemies. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Roger Harlan, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Radcliffe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His auburn hair is matted, messy, and big. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break; and doesn't want to be a interpreter and was forced into it by his family

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Lance Radcliffe, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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