Bertram Eastoft, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He has wavy auburn hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: Bertram hails from a village terrorized by dire rats. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of dire rats; and sabotage a competitor
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Rock crystal (60 gp). Banded agate (7 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Theobald Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His auburn hair is singed and shortened. He has several tiny amethyst earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.
History: The child of southern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the south, certain he would find work there.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Sensitive. Bonds: Rich, Criminal record, Immigrant. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Charles Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a faded coat and loose pants complete with broad hat. He has blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Painter, who enjoyed hunting, Charles was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Painter again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Emotional. Bonds: Poor, Job, Nature. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp.
Ralf Appleton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is greying and his face has many wrinkles. He has violet eyes and a tan hat with a brown feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Wymar Ashton, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is greying and his face has many wrinkles. This amber eyed easterner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He enjoys reading and quiet.
History: He was born on a small isolated farm. A freak accident while working with his Sellsword mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and many illithids want him driven away
Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (200 gp). 1 Banded mail.
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