Lance Gracey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. He has chestnut hair. He has a dull look in his amber eyes.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Criminal record, Nature. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 20000 cp.
Dustin Conway, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: Born to a Sage, his mother struggled to pay the bills. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and many orcs want him driven away
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.
Theodoric Thornton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His golden hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Depressed, Impulsive. Bonds: Attractive, Rich. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp. Alexandrite (400 gp). Aquamarine (400 gp). Onyx (60 gp).
Guy Alton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He has wavy silver hair. He has a dull look in his amber eyes.
Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his daughter
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Shane Darby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a green cloak and cross-gartered black stockings. He wears a colorful flower in his red hair. He has a dull look in his gray eyes.
Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: He was born in the north, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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