Percival Washington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely violet suit with black socks and a vest with buckled shoes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west to a Bellfounder, Percival learned a great deal about his father's area of expertise. A gifted student he started as a Herbalist, but he got bored and became a Bellfounder. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 16000 cp.
Solomon Radcliffe, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His hair is blonde and curly. His thin eyebrows rest above his beady amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: Solomon was born in the north. At a young age he loved to build and create. Solomon was born on a far northern plains where he grew up under the tutelage of his father, an expert Dilettante. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 800 gp.
Wymar Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with pastel highlights, and long yellow pants that bunch up around his shoes, and carries clubs. With a patchy chestnut beard and wild chestnut hair. He has blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.
History: The child of a Bowyer, who enjoyed hunting, Wymar was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Nature, Debt. Occupation: Soapmaker
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Hubert Brady, Male Human [Permalink]
Personal [hide]
Description: This northern man wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His clothes are grease stained in places. His red hair is cut short. His eyes are blue and beady.
Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He works hard and plays hard.
History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2300 sp. 3 Smokesticks. 6 Acid flasks. 1 Everburning torch.
Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and usually wears his yellow robe and has his greatsword always slung over his shoulder. He wears his auburn hair down. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He has passion for adventuring and risk.
Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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