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NPC Generator

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Advanced [show]


William Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Disciplined, Gifted. Bonds: Immigrant, Criminal record. Occupation: Weaver

Voice: Stutters

Attributes [hide]

William Garrick, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is greasy and uncared for. His eyes are hazel and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Miner, Roger learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Barkeep again.

Ideals: Fighting, Disciplined. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Miner

Voice: Whispers

Attributes [hide]

Roger Altham, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Cory Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Bowyer in town.

History: He got into the Bowyer business at a young age. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, Antagonistic. Bonds: Job, In love. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Hailey, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he prefers to wear flannel. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in a small village he learned the ways of the warrior from his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Marry his sister to traveling adventurers; and a rival would like him out of the picture

Ideals: Fighting, Gifted. Bonds: Job, Criminal record, Family. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Thomas Darby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dean Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered pickaxe and tarnished trident as well. He wears a wide-brimmed hat to cover his moderate length silver hair. His eyes are brown and beady.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dean took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Military, Nature. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Dean Hackney, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp. Aquamarine (800 gp). Sard (20 gp). Black pearl (800 gp). 1 Silver holy symbol. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs

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