Heward Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, white cloak. He sports a long red beard, and similarly colored long hair. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is wracked by social anxiety; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Job, Debt. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Tourmaline (90 gp). Rock crystal (20 gp).
Everard Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered grey stockings, and carries quarterstaffs. His brown hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Everard lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Adventurer, Family. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Gomory Dudley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, marred by chocolates. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny amethyst earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is obsessed with a lost civilization.
History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 30 pp.
Theodoric Skelton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a brown poncho over his likewise colored trousers and shirt. He is an epitome of beauty. He has done his best to style his auburn hair to look like a famous performer. His green eyes peer out from beneath his deerstalker brown hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them
History: He was born at the edge of vast desert. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new herbalist responsibilities is difficult
Flaws: Insomniac, Shy. Bonds: Attractive, Nature, Job. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 2 Tanglefoot bags.
Arnold Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He uses divination through singing.
History: He was raised in a white middle class family as the only child. He worked as a nervous Dyer and found it very stressful. He has drifted from career to career and currently works as a Dyer.
Motivation: To end his boredom.
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
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