Richard Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Bonds: Rich, Attractive, Nature, Mentor. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Red spinel (120 gp). Violet garnet (400 gp).
Solomon Hadley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown armored body suit, with a simple tan line shooting up and back down, and is pretty ugly. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes peer out from beneath his Stetson brown hat.
Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Layabout mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Bernard Adley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears white cloth garments or leather armor. He is muscular with a powerful set of arms. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Manfred Dumph, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short. His green eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Manfred was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Priest.
Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Family, Job. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Simon Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His blonde hair is heavily combed to the left. This hazel eyed easterner is not easily forgotten.
Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Justice. Flaws: Fearful. Bonds: Adventurer, Criminal record. Occupation: Mayor
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp. Chalcedony (30 gp). Black pearl (900 gp). Zircon (30 gp). 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
