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Advanced [show]


Anselm Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long chestnut hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. A gifted student he started as a Servant, but he got bored and became a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Religious, Mentor. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Anselm Barlow, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)16 (+3) 12 (+1)10 (+0)
Skills Nature +5, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 10000 sp. Solid gold idol (200 gp).


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He carries a battered quarterstaff and tarnished scythe as well. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful brothel owner made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Sailor like his father before him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Bonds: Job, Military, Mentor, Criminal record. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Drogo Tickle, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 9 (-1)15 (+2)
Skills Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is long and unkept. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Selfish, Antagonistic. Bonds: Mentor. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Shane Thornton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Server, and a wedding ring on his left hand. He has styled his silver hair well, parting it to the left. He has gleaming, smiling violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To pay off his debts; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Sensitive, Mundane. Bonds: In love, Religious, Debt. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Fidget, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, white, dusty cloak. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Hunter, but he got bored and became a Shoemaker. He now owns his own business.

Motivation: Further expansion of business; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Job, Rich. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Gerald Harper, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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