Clerebold Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a red suit. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up rapier and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.
Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man is generally well dressed albeit a few years behind the times. His hair, while still mostly silver, has prominent grey streaks. He has green eyes and a blue hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Iolite (30 gp).
Justin Jacobs, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears just a black suit. His hair is greying and his face has many wrinkles. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Eccentric and domineering, Justin will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Immigrant. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adam Wallace, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's attracted to the PC; and he has money and likes to spend it
Flaws: Addict. Bonds: Guardian, Adventurer, Mentor, Rich, Has a crush. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 43000 sp. 1 Minor magic item.
Randal Tattersall, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear green tank tops with yellow pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Fisher, Randal learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he would like to get married and retire
Ideals: Joker. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Peridot (80 gp). Rose (80 gp). Blue quartz (7 gp).
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