William Roscoe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He then took over the family business and is one of the better Sellsword for hire.
Motivation: Regain custody of his daughter; and further expansion of business
Ideals: Joker, Pacifist. Flaws: Disease. Bonds: Job, Family. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Norman Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Flaws: Insane. Bonds: Job, Criminal record, Poor, Immigrant. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Trym Astley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears violet painted combat armor at almost all times, and is pretty ugly. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp. 3 Tanglefoot bags. 1 Alchemist’s fire. 1 Everburning torch.
Shane Hallewell, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: Shane was born the youngest of three triplets. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Family. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Hubert Watson, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. He keeps his auburn hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
