Aldous Allerton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, tan cloak. His black hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.
History: The child of western immigrants he idolized his father. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels kind of lost in life; and meet up once more with his childhood friend
Flaws: Hedonist, Depressed. Bonds: Job, Immigrant, Adventurer. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Don Barton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, white, dusty cloak. His moppish auburn hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Banker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 35000 sp. 1 Masterwork Musical instrument.
Robert Burton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with brown pants. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy chestnut beard and wild chestnut hair. His green eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can't help but pocket interesting objects he comes across
History: Gifted from a young age, Robert studied abroad. In his 10th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He was granted psionic powers by his dying brother.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: Red garnet (130 gp). Rose (80 gp). Lapis lazuli (16 gp).
Balimaar Dayton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. His red hair, when down, is lengthy. He is baby faced.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Balimaar was born with his father's beautiful face. A gifted student he started as a Spy, but he got bored and became a Crown-heir. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To end his boredom; and he is content
Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp. Amethyst (50 gp). 1 Minor magic item.
Trey Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He keeps his white hair in a flapper bob. His fierce blue eyes like to dwell on things.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Shepherd profession.
History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Trey was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Barrister. He struck the Barrister job and began his own company from there.
Motivation: Expand his business; and further expansion of business
Bonds: Immigrant, Attractive, Job, Mentor. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
