Chad Rodney, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Merchant father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Aldous Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely blue suit with pastel socks and a vest with buckled shoes. His blonde hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Peter Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His red hair is heavily combed to the left. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Ploughman, who enjoyed hunting, Peter was taken on many hunting expeditions. He worked as a nervous Locksmith and found it very stressful. He has set out to sabotage the competition.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Nature. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
John Quinton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. He carries a battered pickaxe and tarnished crossbow as well. His long brown hair reaches down to his waist. He is baby faced.
Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He now owns his own business.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Criminal record, Military, Has a crush. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Nicholas Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear green pants and tee shirts. His hair is long and red with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by drow. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Artistic. Flaws: Shy. Bonds: Job, Enemies, Religious. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 1 Buckler. 1 Darkwood Buckler.
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