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NPC Generator

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Advanced [show]


Ralf Winchester, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red armored body suit, with a simple white line shooting up and back down. His silver hair is cut short. His eyes are likewise gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: Ralf was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Family. Occupation: Server

Voice: Australian accent

Attributes [hide]

Ralf Winchester, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Burton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is braided into rings. His eyes are brown and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Gerald Burton, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Rolf Fidget, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His hair is red and very short. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Rolf was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and seeks redemption

Flaws: Shy. Bonds: Family, Criminal record, Job, Adventurer. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Rolf Fidget, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. Alexandrite (400 gp).


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy and tries to find solutions quickly.

History: Gerard was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Persistence, Athletic. Flaws: Ugly, Lazy. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Healer’s kit. 1 Good lock.


Social Check DCs


Arnold Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly golden, has prominent grey streaks. This gray eyed easterner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: Arnold hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Disciplined, Pacifist. Bonds: Rich, Attractive, Enemies, Slave. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Arnold Wheatley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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