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Advanced [show]


Manfred Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel wide-brimmed hat and pastel clothes. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lamia in disguise. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Enemies, Adventurer. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Manfred Walpole, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his spear. His auburn hair is heavily combed to the right. His eyes are likewise blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Clare, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)12 (+1) 8 (-1)17 (+3)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Theobald Palomarez, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He takes great joy in being the best Barrister in town.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Barrister like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a bounty hunter again

Flaws: Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Theobald Palomarez, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)13 (+1) 8 (-1)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Chalcedony (20 gp). 1 Chain shirt. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Buckler.


Social Check DCs


Geoffrey Everly, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, green cloak. He is an epitome of beauty. His silver hair is heavily combed to the right. This violet eyed westerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He feeds upon the attention of others.

History: Geoffrey was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Artistic, Persistence, Impeccable. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Geoffrey Everly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (400 gp).


Social Check DCs


Alex Alton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: Alex was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alex took refuge in the old dungeon and found the beat up sai and armor he uses now. He struck the Stableman job and began his own company from there.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new stableman responsibilities is difficult

Flaws: Racist. Bonds: Has a crush, Job, Nature, Family. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Alex Alton, Male Human Fighter 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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