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NPC Generator

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Advanced [show]


Raymond Shelby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is braided into rings. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast plains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Flaws: Secretive, Greedy. Bonds: Job, Nature. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Shelby, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a blue deerstalker hat and blue clothes, and carries warhammers. He has a small bristly mustache and wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Military, Adventurer. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Gracey, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)9 (-1) 13 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 500 gp. 3 Holy water.


Social Check DCs


Bernard Tinley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a green armored body suit, with a simple black line shooting up and back down. He keeps his auburn hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle.

Ideals: Joker, Logical. Flaws: Depressed, Insane. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Bernard Tinley, Male Human Fighter 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His eyes are violet and beady.

Personality: This man loves painting and to teach people painting more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Some 5 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record, In love. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Geoffrey Stafford, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His white hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Slave Trader.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs

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