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NPC Generator

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Advanced [show]


Kyle Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His hair is long and chestnut with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves writing and to teach people writing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Artistic, Gifted. Bonds: Attractive, Slave. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Marleigh, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Chain shirt. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Alexandre Cotton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears black trousers with violet and black striped suspenders. He wears various colorful collared shirts. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Doctor in town.

History: Born in the south his family was never financially stable. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: To be a Unemployed again; and he has comitted a past crime that haunts him to this day

Flaws: Racist, Fearful. Bonds: Poor, Job, Criminal record. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Alexandre Cotton, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 7 (-2)10 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Trym Berkeley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears baggy black pantaloons and a pastel scarf. He wears a colorful flower in his golden hair. He has a dull look in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up hammer and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Trym Berkeley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 18 (+4)8 (-1)
Skills Persuasion +1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


John Sutton, Male Human [Permalink]

Personal [hide]

Description: This western man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His silver hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

John Sutton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, black, dusty cloak. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His skin is flawless and his gray eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Logical. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Godfrey Charlton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)6 (-2) 16 (+3)9 (-1)
Skills Acrobatics +4, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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