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Advanced [show]


Heward Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His hair, while still mostly brown, has prominent grey streaks. His eyes are violet and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.

History: The child of eastern immigrants he idolized his mother. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the east, certain he would find work there.

Motivation: Revenge.

Flaws: Ugly, Shy, Lazy. Bonds: Poor, Immigrant, Enemies. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Heward Livingstone, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)15 (+2) 17 (+3)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs


Anthony Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is typically in his Sellsword uniform. He wears a deerstalker hat to cover his moderate length chestnut hair. He has hazel eyes.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Depressed, Fearful. Bonds: Job, Rich, Criminal record. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Anthony Badger, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Bradford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants revenge against brigands

Flaws: Ugly, Disease. Bonds: Adventurer, Religious, Enemies, Criminal record. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Bradford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Heward Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his auburn hair up. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heward was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his brother

Ideals: Opinionated. Flaws: Cynical, Fearful. Bonds: Attractive, Family. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Heward Winterbourne, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Rich purple corundum (900 gp).


Social Check DCs


Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large white jacket. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Body Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Patrick Graham, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)9 (-1) 7 (-2)15 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 41000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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