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NPC Generator

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Advanced [show]


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His moppish red hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Fisher, Guy learned a great deal about his father's area of expertise. He worked as a nervous Fisher and found it very stressful. He struck the Fisher job and began his own company from there.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Guy Barlow, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Don Blankley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a lot of dark rich colors, with gold accents. He has a white handlebar mustache and slicked back white hair. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Mortician. Around other people he will do his best to conceal his emotions and appear jolly.

History: Don was raised in a hard working conservative environment. He worked as a nervous Mortician and found it very stressful. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to be a beggar again

Flaws: Shy. Bonds: Attractive, Job, Slave. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Blankley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 6 (-2)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Darby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears a well pressed and immaculate suit (or dress). Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Adventurer, Enemies. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Darby, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Camden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He has wavy auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Camden, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Infernal, Goblin, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Dustin Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Dustin was raised in a hard working conservative environment. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Criminal record, Job. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Dustin Livingstone, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs

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