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Advanced [show]


Roland Moreno, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: To settle down with his crush; and to find somewhere to settle down

Flaws: Antagonistic, Mundane, Insomniac. Bonds: Attractive, Has a crush. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Roland Moreno, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 8 (-1)8 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Blakeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His black hair is styled in orderly dreadlocks. He has brown eyes.

Personality: This man loves music and to teach people music more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: He is unsatisfied with his job; and to be a fisher again

Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Debt, Job. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Gerard Blakeley, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)10 (+0) 14 (+2)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Diggory Cooper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of luck around his neck, and a halberd on his belt. His auburn hair is cut jaggedly and amateurishly. This blue eyed easterner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Religious, Mentor. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Diggory Cooper, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Gunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his falchion always slung over his shoulder. He has a long chestnut beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Shipwright for hire.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Bonds: Job, Military, Adventurer, Enemies. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Gunter Sherwood, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +6, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Rose (20 gp).


Social Check DCs


Gerard Southey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting blue shirt and pants. He has wavy auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: Gerard hails from a village terrorized by illithids. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Philantrophist, Logical. Bonds: Attractive, Adventurer, Enemies. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Gerard Southey, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Chrysoberyl (90 gp). Violet garnet (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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