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Advanced [show]


Gerard Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair is short and blonde. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is a Slaad in disguise. His mother had invested heavily in several trade routes and wanted him to inherit them. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Gerard Soames, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver chalice with lapis lazuli gems (170 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Budd, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a brown armored body suit, with a simple green line shooting up and back down. His clothes are grease stained in places. He has wavy white hair. He has gleaming, smiling hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east, but his parents moved at a very young age to the west. Gunter was born on a far eastern plains where he grew up under the tutelage of his father, an expert Assassin. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Gunter Budd, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Don Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His chestnut hair is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Soapmaker.

Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Has a crush, Job, Military. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Don Prescott, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears dark leathers with embroidery. He has a hunchback. His hair is auburn and very short. His eyes are violet.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Ugly, Shy, Selfish. Bonds: Criminal record. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Barlow, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 17 (+3)16 (+3)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 36000 sp. Black velvet mask with numerous citrines (110 gp). 1 Minor magic item.


Social Check DCs


Randal Sharps, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a brown coat with white slacks. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. He has dedicated himself to building a better kind of golem.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane. Bonds: Adventurer, Military, Immigrant, Criminal record. Occupation: Stylist

Voice: American accent

Attributes [hide]

Randal Sharps, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Deep green spinel (60 gp). White opal (700 gp). 1 Minor magic item.


Social Check DCs

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