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NPC Generator

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Advanced [show]


Don Lancaster, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is cut short. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Flaws: Antagonistic, Forgetful. Bonds: Adventurer, Mentor, Job. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Don Lancaster, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)5 (-3) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Star rose quartz (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice. Bonds: Slave, Religious. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Churchill, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and white pants. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Forgetful. Bonds: Guardian. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Anselm Cotton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. He carries a battered axe and tarnished whip as well. He wears his red hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small mountains village. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world.

Ideals: Fighting, Disciplined, Logical. Flaws: Disease. Bonds: Nature, Family. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Theodoric Trollope, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 19000 cp. Brown-green garnet (60 gp). Tiger eye turquoise (7 gp). Moss agate (7 gp).


Social Check DCs


Patrick Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Patrick studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Patrick Anderton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Red spinel (120 gp). Rich purple corundum (500 gp). 1 Good lock.


Social Check DCs

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