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Advanced [show]


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his halberd. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Randal Marley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Cook

Voice: German accent

Attributes [hide]

Aldous Graeme, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Moss agate (10 gp). Red spinel (70 gp). Alexandrite (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). With bright silver hair and a scraggly beard. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Enemies, Debt. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Shane Bentley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +3

Possessions: Sard (70 gp). Moss agate (12 gp). Sardonyx (70 gp).


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his golden hair down. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.

Motivation: He's looking for his big break; and to be a courier again

Ideals: Optimist, Artistic. Bonds: Poor, Job, Adventurer. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Ramsay, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)18 (+4) 5 (-3)15 (+2)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling, Undercommon, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Richard Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair, when down, is lengthy. His eyes are green and beady.

Personality: He is overprotective of those who hire his services. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the north to a Soapmaker, Richard learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Soapmaker like his father before him.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and to clean up the streets

Flaws: Ugly. Bonds: Rich, Guardian, Family, Job. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Lancaster, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp. 1 Banded mail.


Social Check DCs

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