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Advanced [show]


Shane Snape, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants, and carries crossbows. His white hair is cut short. His thin eyebrows rest above his beady violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Secretive. Bonds: Nature, In love. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Shane Snape, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Ernest Kendall, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a green coat. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. His eyes are likewise brown. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to end his boredom

Flaws: Insomniac, Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Ernest Kendall, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Smoky quartz (60 gp). Citrine (60 gp).


Social Check DCs


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish golden hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Mercenary.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and expand his business

Ideals: Impeccable. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Rolf Kitchur, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Thunderstones.


Social Check DCs


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a black costume with the symbols of the sun god on his torso. His top hat is riddled with cuts and holes. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small desert village. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Debt. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Gerald Blythe, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Kent, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright yellow and tan, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. This amber eyed southerner is not easily forgotten.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a sailor and was forced into it by his family

Ideals: Extrovert. Bonds: Rich, Has a crush, Adventurer, Family, Debt. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Kent, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 7 (-2)14 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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