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NPC Generator

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Advanced [show]


Kody Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is black and curly. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Impeccable. Bonds: Attractive, Military, Rich, Enemies. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Kody Hallewell, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He wears his blonde hair down. His violet eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the ruined castle and found the beat up rapier and armor he uses now. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Mundane, Fearful. Bonds: Nature, Job. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Roland Branson, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)5 (-3) 7 (-2)13 (+1)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is physically well-built. His hair is short and black. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Hedonist, Fearful. Bonds: Military, Adventurer. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Ernest Ramsay, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)6 (-2) 7 (-2)16 (+3)
Skills Deception +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Fire opal pendant on a fine gold chain (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears black cloth garments or leather armor. He wears a deerstalker hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Roger Marleigh, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Fidget, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears pastel cloth garments or leather armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast plains. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Manfred Fidget, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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