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Advanced [show]


Alex Milton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his whip. His red hair is cut jaggedly and amateurishly. This gray eyed southerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic. Flaws: Depressed. Bonds: In love, Religious. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Milton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. Jet (140 gp). Tourmaline (140 gp). Malachite (11 gp).


Social Check DCs


Alexandre Walcott, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Alexandre Walcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Branson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is slicked back into a classic pompadour. His green eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Joker, Professionalism. Bonds: Attractive, Religious, Enemies. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Reynard Branson, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, black shirt, and blue tie. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His blonde hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Emotional. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Heward Willoughby, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Orc, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Carnelian (80 gp). Rhodochrosite (14 gp). Eye agate (14 gp). 3 Holy water. 4 Smokesticks. 8 Acid flasks.


Social Check DCs


Charles Allerton, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. His red hair is heavily combed to the left. He has brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Allerton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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