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Advanced [show]


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Greedy. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Wymar Quinton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Azurite (15 gp). Brown-green garnet (60 gp). 1 Masterwork manacles. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Chad Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His right hand appears badly burned and disfigured. He has moderate length white hair. His eyes are gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Disease. Bonds: In love, Rich. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Chad Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)8 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Alexandrite (300 gp). Silver pearl (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anthony Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and has a large green mantle and cape that has been intricately interwoven into his blue robe. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anthony was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Anthony Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears grey painted combat armor at almost all times. His hair is golden, silky, and of moderate length. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Trym Hornsby, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)16 (+3) 8 (-1)17 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Hunter Holton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is bald on top and has large auburn tufts of hair around his ears. He has several tiny topaz earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Ugly, Secretive, Mundane. Bonds: Rich. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Hunter Holton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)12 (+1) 12 (+1)5 (-3)
Skills Persuasion -1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 12000 sp. Jade (60 gp). Sardonyx (40 gp). Coral (60 gp). Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs

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