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NPC Generator

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Advanced [show]


William Easton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He keeps his silver hair in a flapper bob. His fierce brown eyes like to dwell on things.

Personality: William wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Immigrant, Religious. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

William Easton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 6 (-2)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Celestial, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man very much looks the part of a Tailor. His golden hair is braided into rings. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Tailor business at a young age. He helped his mother out around the business and became quite the natural. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Gerard Law, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Remington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears his auburn hair up in a very large beehive style do. His eyes are likewise brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Chad took refuge in the large cave and found the beat up mace and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Professionalism. Bonds: Attractive, Immigrant, Enemies, Nature. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Chad Remington, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 8 (-1)18 (+4)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Tiger eye turquoise (6 gp). Jet (130 gp). Jade (130 gp). 1 Bullseye lantern. 1 Simple lock.


Social Check DCs


Arnold Breeden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has styled his auburn hair well, parting it to the left. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Artistic, Gifted. Flaws: Fearful. Bonds: Criminal record. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Arnold Breeden, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roger Wentworth, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in brown turtlenecks beneath a grey coat with green slacks, and a wedding ring on his right hand. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. Animals are drawn to him, and he is able to talk to them.

History: Roger was born with his mother's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Some 3 years later his spouse died after the birth of his son. Heartbroken, Roger never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he loathes his own lifestyle

Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: In love, Attractive. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Roger Wentworth, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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