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NPC Generator

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Advanced [show]


Anthony Kensley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears blue leather gloves, a blue jacket, and tight pants. His white hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anthony was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Ugly, Depressed, Shy. Bonds: Job, Nature. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Anthony Kensley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Lance Carlyle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a black and white robe with the hood down. He has wavy red hair. This violet eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Guard and found it very stressful. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: To get a good night's sleep; and an old rival family wants him found

Ideals: Optimist, Logical. Flaws: Insomniac. Bonds: Family, Job. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Carlyle, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)17 (+3) 15 (+2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly blonde, has prominent grey streaks. His violet eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Theobald Addington, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has never given up on his dancing dream.

Motivation: He would like to get married and retire.

Ideals: Artistic. Flaws: Insomniac. Bonds: Has a crush, Nature, Adventurer. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Henry Wentworth, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His long chestnut hair is drawn into a two foot long braid. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Navigator father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Addict, Sensitive, Disease. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Tourmaline (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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