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Advanced [show]


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His chestnut hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Artistic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Religious. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Gilbert Tattersall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 18 (+4)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Conrad Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Impeccable, Gifted. Bonds: Mentor, Job. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Conrad Fulton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Buckler.


Social Check DCs


Theobald Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly nunchakus and daggers. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Gifted, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Theobald Ryley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Clerebold Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Seamstress. He wears his auburn hair down. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast mountains. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Seamstress for hire.

Motivation: Wants his loneliness to end; and he's in love

Flaws: Depressed, PTSD. Bonds: Job, Nature, Has a crush. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Clerebold Whitby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jasper (40 gp). 1 Tanglefoot bags.


Social Check DCs


Solomon Hastings, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. He sports a long golden beard, and similarly colored long hair. His violet eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker. Bonds: Immigrant, Family, Rich, Criminal record. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Hastings, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Smoky quartz (20 gp). Citrine (20 gp). 1 Masterwork studded leather.


Social Check DCs

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