William Copeland, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a grey and blue robe with the hood down, and sports empty pouches on his belt. He has a small bristly mustache and wavy golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: William was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Family, Job, Rich, Debt. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 5000 sp. Star ruby (1300 gp). 1 Full Plate. 1 Full Plate. 1 Chain shirt.
Gomory Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin pastel vertical stripes and green pants. His golden hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He then took over the family business and is one of the better Sculptor for hire.
Motivation: He is unsatisfied with his job; and to be a fletcher again
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
Gilbert Ryley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up lance and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Shy, Mundane. Bonds: Has a crush. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Ralf Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Human culture. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to get laid; and he has money and likes to spend it
Flaws: Racist, Antagonistic. Bonds: Family, Rich, Has a crush. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Simon Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his greatsword. He has a long white beard with little hanging trinkets. His brown unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. Simon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and regain custody of his son
Ideals: Fighting. Flaws: Disease. Bonds: Family. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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