Heward Cason, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is generally shirtless and showing off his tattooed chest. He wears his auburn hair down. He has gleaming, smiling amber eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Ideals: Optimist. Flaws: Mundane, Addict, Depressed. Bonds: Rich. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Arnold Alston, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His eyes are blue.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: The child of a Apothecary, who enjoyed hunting, Arnold was taken on many hunting expeditions. A freak accident while working with his Apothecary mother left him crippled. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Expand his business.
Flaws: Addict, Disease. Bonds: Immigrant, Job, Nature. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 36000 sp. 1 Minor magic item.
Ralf Brady, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright black suits and hats. His chestnut hair is unkempt and raggedy. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Nature. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
John Lester, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. His auburn hair and beard is wavy and long. His eyes are hazel and beady.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, In love, Enemies, Religious. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Iolite (40 gp). Red garnet (100 gp). 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Aldous Cornish, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His hair is red, silky, and of moderate length. He has green eyes and a green hat with a pastel feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: Aldous was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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