Kyle Hartford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His hair is chestnut and curly. His green eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the north to a Shoemaker, Kyle learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs; and to be a brewer again
Ideals: Philantrophist. Bonds: Attractive, Poor, Religious, Job. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Smoky quartz (30 gp). 1 Minor magic item.
Patrick Adley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan top hat and tan clothes. His red hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the south. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Jade (40 gp). Coral (40 gp). Coral (40 gp). Silver pearl (40 gp). 1 Minor magic item.
Diggory Rowley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears an entirely grey suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. With bright blonde hair and a scraggly beard. His half smiles and green eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Soapmaker business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new soapmaker responsibilities is difficult
Ideals: Philantrophist. Bonds: Attractive, Enemies, Job, Debt. Occupation: Soapmaker
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 70 pp.
Trym Ogden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly silver, has prominent grey streaks. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Alexandrite (900 gp). White pearl (120 gp). Violet garnet (900 gp). 2 Thunderstones. 3 Smokesticks.
Godfrey Badger, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Stableman. He has a slight overbite and is overall scrawny. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.
History: When he was but 6 years old his parents immigrated from the east. Godfrey was born on a far eastern desert where he grew up under the tutelage of his father, an expert Stableman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Roofer again; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Insomniac, Shy. Bonds: Adventurer, Immigrant, Job. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
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