Ernest Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He sports black clothing, slightly heavier than average wear. His red hair is singed and shortened. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Immigrant, Religious. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. Silver comb with moonstones (900 gp). Solid gold idol (900 gp). 1 Masterwork Common Ranged Weapon.
Robert Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears tan cloth garments or leather armor. He keeps his long brown hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Job, Rich. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Gerald Westcott, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Map Maker uniform. He carries with him a set of ceremonial daggers on his belt, each one with a sapphire on the hilt. He keeps his chestnut hair in a flapper bob. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Map Maker business at a young age. His childhood dream was to be a Mayor, but he was a colossal failure. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Fighting. Bonds: Job, Attractive, Guardian, Adventurer. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp.
Lewis Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He has a very tight haircut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Born to a Assassin, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to clean up the streets
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Poor. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Raymond Altham, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Courier, Raymond learned a great deal about his father's area of expertise. His childhood dream was to be a Architect, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Courier
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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