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Advanced [show]


Balimaar Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Locksmith uniform. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 5 years old his parents immigrated from the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Insane. Bonds: Job, Immigrant, Guardian, Rich. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Balimaar Palomarez, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His hair is always cut to a buzz. His eyes are likewise brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Mentor, Adventurer. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Everard Addington, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Percival Wade, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy black pantaloons and a brown scarf. He wears his chestnut hair up. He has a dull look in his brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: Born in the south to a Detective, Percival learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business.

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Attractive. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Wade, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills Persuasion +0
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear yellow pants and tee shirts. His red hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Shy, Fearful. Bonds: Mentor. Occupation: Courier

Voice: Raspy

Attributes [hide]

Theodoric Acton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alexandre Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries a battered axe and tarnished whip as well. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: Born in the north his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Shy, Insane. Bonds: Poor. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Halsey, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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