Kody York, Male Human [Permalink]
Personal [hide]
Description: A 5'0" southern man, he wears skinny pants and wears a black and green robe with the hood down. His hair is long and auburn with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he feels kind of lost in life
Ideals: Joker, Entrepeneur. Flaws: Depressed, Fearful. Bonds: Attractive. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
Possessions: 6000 sp.
Dean Blyth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and brown with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp.
Wymar Wesley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish brown hair is in a traditional bowl cut. His eyes are blue and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Flaws: Ugly, Shy, Mundane. Bonds: Family, Military. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His silver hair is smooth and relatively long. His amber eyes dart from person to person.
Personality: He is overprotective of those who hire his services. Drogo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His relatives are trying to arrange a marriage; and to protect his home
Ideals: Gifted. Bonds: Attractive, Guardian, Family, Poor. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 cp.
Ernest Peyton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He is physically well-built. His hair is always cut to a buzz. His eyes are amber and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Job. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
