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NPC Generator

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Advanced [show]


Heward Digby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His tied-back hair is silver. His green eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. He worked as a nervous Spice Merchant and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Flaws: Racist, Addict, Impulsive. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Heward Digby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Adley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Insane. Bonds: Military, Nature, Rich. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Drogo Adley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 8 (-1)5 (-3)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anthony Sherwood, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black trousers with blue and brown striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He wears his black hair up. His blue eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying sister.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Disease. Bonds: Slave, Adventurer, Family. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Anthony Sherwood, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Golden yellow topaz (400 gp).


Social Check DCs


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is knotted and matted. His thin eyebrows rest above his beady amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and retire the richest man in the west

Ideals: Entrepeneur, Logical. Flaws: Ugly, Cynical. Bonds: Nature. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Trym Myerscough, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Gerard Hampton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered longbow and tarnished greataxe as well. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He has violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered east to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Gerard Hampton, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Violet garnet (400 gp). 1 Healer’s kit. 1 Spyglass. 1 Crowbar.


Social Check DCs

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