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NPC Generator

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Advanced [show]


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Herbalist, Theodoric learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has worked as a Herbalist like his father before him.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he feels threatened by others

Flaws: Terse, Fearful, Depressed. Bonds: Poor, Job. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Heiser, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a forest tribe. He moved out west to avoid the crime he committed. He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac.

Ideals: Opinionated. Bonds: Poor, Criminal record, Nature, Adventurer. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Kelsey, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Magnifying glass. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fletcher uniform. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady gray eyes.

Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Ugly, Antagonistic, Addict. Bonds: Job, Slave. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Ralf Jacobs, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3100 sp.


Social Check DCs


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Attractive, Military, Slave. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Barlow, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 8 (-1)5 (-3)
Skills Intimidation -1, Stealth +4
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his right hand. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels kind of lost in life

Flaws: Ugly, Depressed, Insane. Bonds: Rich, In love. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Gerard Roscoe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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