Norman Altham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is knotted and matted. His gray eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He has worked as a Doctor like his father before him.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp.
Roger Blankley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats, and carries spears. He wears a colorful flower in his chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Roger was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spy.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Attractive, Family, Job, Religious. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Kody Sutherland, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his greataxe, marred by chocolates. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his violet eyes.
Personality: Overbrimming with self-confidence, Kody isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Adelard Byron, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a red cloak and cross-gartered brown stockings. His black hair is kept up in a ponytail inside a top hat. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Optimist, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Healer’s kit. 1 Healer’s kit.
Henry Altham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a Stetson hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Expand his business; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Athletic. Flaws: Cynical, Antagonistic. Bonds: Military, Job. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1700 sp. Pink pearl (60 gp). Chrysoberyl (60 gp). Red-brown spinel (60 gp).
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